Spring 2019 Syllabus
Instructor:
Paul Skiera
Office Hours By Appointment
Technical Support for the Course Website: https://lms.asu.edu/contact
C
ommunicating With The Instructor
This course uses a “Four Before” policy in regards to student-to-faculty communications. When questions
arise during the course of this class, please remember to check these four sources for an answer before
asking me to reply to your individual questions:
1.
Course syllabus
2. Announcements in our course
3. The “Water Cooler” discussion board
4. Google
This policy will help you in potentially identifying answers before we can get back to you and it also helps
your instructor from answering similar questions or concerns multiple times.
If you c
annot find an answer to your question, please first post your question to the “Water
Cooler”
discussion board. Here your question can be answered to the benefit of all students by either
your
fellow students who know the answer to your question or the instructor. You are encouraged to
answer
questions from other students in the discussion forum when you know the answer to a question
in
order to help provide timely
assistance.
If you have questions of a personal nature such as relating a personal emergency, questioning a grade on an
assignment, or something else that needs to be communicated privately, you are welcome to contact us via
contact form or email. Our preference is that you will use the contact form first. We will usually respond to
form and email messages from 8am to 5pm on weekdays, please allow 24 hours for us to respond.
Course Description
This is an introductory course surveying the aesthetics, design, manipulation, editing, compression,
encoding, and search engine optimization of digital sound and video media.
Course Objectives
At the completion of this course students will be able to:
1. I
dentify, interpret, and analyze the aesthetic experience of digital media design; including digital
audio, video, and still images.
2. Navigate and utilize the current legal landscape governing digital media to author legally distributable
content.
3. Evaluate and compare various formats and encoding schemes for digital audio, digital images, and
video with an understanding of their underlying functions.
4. Build introductory competence in the use of basic software/tools for media creation and editing.
5. Author communicative/expressive media utilizing best aesthetic practices for online development
and distribution.
6. Explore self-directed and autonomous forms of learning by using e-learning methodologies.
Unit Objectives
Unit I: Working with Still Images
Self-Directed Learning
Describe self-directed learning goals
Identify how media authorship can advance personal career goals
C
ritique relationship between media authorship design and aesthetic goals and target audience
aesthetic appreciation.
Web-Based Portfolio
Describe purpose of web portfolio
Organize content of web site to maximize impact for target audience
Digital Images
Define and use appropriate technical language related to digital image optimization, creation,
and editing
Define and use appropriate design terminology related to the aesthetics of digital image
composition, palette, and visual narrative.
Demonstrate how to properly crop and compress image asset maintaining aesthetic integrity.
Demonstrate how to properly color correct image asset according to thoughtful aestheti
c
co
nsiderations of palette.
Demonstrate how to effectively edit images into meaningful aesthetic compositions
Demonstrate how to properly encode and wrap image files for web distribution
Unit II: Audio, Media Sources, and Copyright
Define and use appropriate design terminology related to the aesthetics of sound including
pitch, rhythm, harmony, and balance.
Define and use appropriate technical language related to digital audio optimization, creation,
and editing
Demonstrate how to properly compress audio file
Demonstrate how to properly equalize audio file
Demonstrate how to effectively edit audio into aesthetically meaningful compositions
Demonstrate how to properly encode and wrap audio files for web distribution
Unit III: Digital Video
Define and use appropriate design terminology related to the aesthetics of digital video
composition, palette, pacing, and montage.
Define and use appropriate technical language related to digital video optimization, creation,
and editing
Demonstrate how to properly compress video asset
Demonstrate how to effectively edit video into meaningful compositions
Demonstrate how to properly encode and wrap video files for web distribution
Unit IV: Search Engine Optimization and Distribution - Final Project
Demonstrate how to combine audio, video, and animation into a cohesive
aesthetically meaningful presentation
Course Requirements
Online Course
This is an online course and therefore there will not be any face-to-face class sessions. All assignments and
course interactions will utilize Internet technologies.
Lectures, online tutorials, assignments, quizzes, discussion boards and all other course materials of the
various applications used in this class will be presented on the canvas course website. The canvas course
site can be accessed through your myASU.
Computer Requirements
This course requires that you have access to a computer that can access the Internet. You will need to have
access to, and be able to use, the following software packages:
A web browser (Internet Explorer or Mozilla Firefox) the most current
version
Adobe Acrobat Reader (free)
Adobe Flash Player (free)
Adobe Creative Cloud (19.99/Month) *Recommended
Microsoft Word
Photoshop or Gimp
Audacity
iMovie or Windows Media Maker or Premiere Pro
Y
ou are responsible for having a reliable computer and Internet connection throughout the course. You
are given 1 free make-up or extension due to a technical issue. Any other computer failure and/or
problems connecting to the Internet are not acceptable excuses for tardy assignments or missing
exams. Do not ask for extensions or make-ups due to your unreliable computer or Internet problems.
Email and Internet
You must have an active ASU e-mail account and access to the Internet. All instructor correspondence will be
sent to your ASU e-mail account. Please plan on checking your ASU email account regularly for course related
messages.
Attendance/Participation
Preparation for class means reading the assigned readings & reviewing all information required for that
week. Attendance in an online course means logging into the Canvas course on a regular basis and
participating in the all of activities that are posted in the course. If you have not logged into the course
within the first week you may be dropped from the course.
Studying and Preparation Time
The course requires you to spend time preparing and completing assignments. A three-credit course
requires 135 hours of student work. Therefore, expect to spend approximately 20 hours a week preparing
for and actively participating in this course.
Late or Missed Projects/Assignments
All assignments must be finished and turned in to complete the course. Assignments will be lowered by 10%
for each day late if they are submitted after the posted deadline without prior approval.
In the case of a technical difficulty, each student may make ONE late submission request for a
missed exam or assignment. The request must be submitted within 24 hours of the due date.
Early Submission
Students may submit their assignments ahead of their due date, but they will not necessarily be
graded prior to the assignment deadline.
Submitting Assignments
All assignments, unless otherwise announced by the instructor, MUST be submitted via canvas. Each
assignment will have a designated place to submit the assignment.
Exam/Quiz Policies
You are encouraged to use a reliable wired Internet connection to complete the assessments in this
course. Using a wireless connection or mobile device to complete an Exam/Quiz is strongly discouraged.
Do not navigate away from an Exam/Quiz while you are taking it. Do not open any additional tabs/windows
on your Internet browser. Do not reload/refresh the page while completing an Exam or Quiz. Do not log into
or out of any other ASU page (myASU, etc.) while completing an Exam/Quiz. These behaviors can cause
your exam session to become corrupt, which can make your submission of the Exam/Quiz unsuccessful.
Unsuccessful submissions cannot be graded.
Drop and Add Dates
If you feel it is necessary to withdraw from the course, please see http://students.asu.edu/drop-add for full
details on the types of withdrawals that are available and their procedures.
Subject to Change Notice
All material, assignments, and deadlines are subject to change with prior notice. It is your responsibility
to stay in touch with your instructor, review the course site regularly, or communicate with other
students, to adjust as needed if assignments or due dates change.
Academic Integrity
ASU expects and requires all its students to act with honesty and integrity and respect the rights of others in
carrying out all academic assignments. For more information on academic integrity, including the policy and
appeal procedures, please visit http://provost.asu.edu/academicintegrity and the Student Conduct
Statement below.
Submitting Your Video Projects
Video projects in this class will generally be posted on Vimeo or Youtube and submitted through canvas.
You will need to set up a Vimeo membership and Youtube account according to the following instructions:
VIMEO:
1. Visit www.vimeo.com and create a new membership using your ASU email address.
2. Use the same full name that is on the roster for this class as the name on your profile.
3. Attach a recognizable picture of yourself to the profile.
4. Set the “Location” field on your profile to “ASU.”
5. Find the group “MediaAuthorshipSpring2019_A_Session”
(shortcut: https://vimeo.com/groups/563556) and submit a request to join the group. I will
approve your membership
6. When you upload your projects, you must title the video as per the instructions in the project
assignment sheet, upload them to Vimeo, and then add them to the FMP 255 group.
7. Post a link to your video in the appropriate section of the Projects area of the course website.
8. You and your classmates will then respond to each other’s work on the course website.
YO
UTUBE:
1. Go to youtube.com.
2. In the top right, click Sign in.
3. Click Create Account.
4. Subscribe to https://www.youtube.com/channel/UCvDhAzlGlk80xl-l8Z_yF_Q
Titling Your Projects
For every project use the following titling language:
LastName_TitleOfProject_Assignment.
Example: Nakamura_BirdsOfTempe_Podcast, or
Nakamura_MyWebsiteLogo_LogoGraphicProject.
Materials
Textbook (optional)
Harrington, Richard and Weisner, Mark. Professional Web Video. Focal Press, 2010.
Software
Software for this course is available through Adobe.com under their student subscription service. The Adobe Creative Cloud
subscription gives you access to the entire Adobe Creative suite. It is recommended that you download the free 30 day trial
for Creative Cloud the first week of the course. After the 30 days you may subscribe for the Creative Cloud service for
$19.99 a month educational pricing. The educational pricing is conditional upon a one-year commitment, however if you
are unable to subscribe for a full year, you may cancel your subscription within 30 days.
You may also use previous non-subscription versions of the Adobe Software below, however keep in mind the tutorials may
feature functionality different from yours.
Y
ou may choose to use either a Windows-based or Mac OS X-based computer. Adobe software is available for either
platform.
Adobe Creative Cloud Software
Adobe Photoshop
Adobe Illustrator
Adobe Audition (optional)
Adobe Premiere
Adobe After Effects
Adobe Alternatives
This course uses Adobe products because they offer the most reliability, technical support, and cross platform features.
There are open source software alternatives however for those who would prefer not to subscribe. We will not be offering a
full range of tutorials on this software, so it will be your responsibility to learn how to use the software to accomplish the
assignments.
Image Editing
Cross-platform
GNU Image Manipulation Program (GIMP): http://www.gimp.org
Audio Editing
Audacity (audio editing program): http://audacity.sourceforge.net
Media Encoding
MPEG Stream Clip: http://www.squared5.com
Video Editing
Windows only
Windows Movie Maker
Mac OS X only
iMovie (non-linear editing program): available for download from the Apple App Store for $14.99im
Hardware
Required:
Personal computer
You are required to have access to a personal computer for completion of the online component of this
course. This computer must have high-speed Internet access as well as be able to run all the cross-
platform software above and one of the non-linear editing applications (either Windows MovieMaker on a
Windows machine or iMovie on an Apple machine).
Headphones with ⅛” stereo connector
H
ighly recommended:
Video camera/Smart Phone. In the absence of more expensive models, a Flip camera
(www.theflip.com) or similar a smart phone with video recording ability.
Audio recorder or USB Microphone. We recommend the Zoom H2 portable recorder ($129) or the
Blue Snowball USB microphone ($80). You can also use your iPod/iPhone or computer internal mic, but
these will improve your quality immensely.
Computer Application Descriptions / Information
Adobe Photoshop (Ps)
PS is the industry standard premier raster graphics editing software on the market today. Initially created for
optimization and manipulation of digital photographs and other rasters, this powerful software is also capable
of creating animations, 3D graphics and textures, as well as a host of other features. Photoshop is used for
webpage design, Power Point presentations, flyers, posters, animated GIF's, and of course making your
photos look better.
A
dobe Illustrator (Ai)
AI is one of the leading Vector-Based drawing programs on the market. Vectors are different from rasters in
that vectors are digital images drawn by the computer based on coordinates passed to the graphics
processor (more on this later). AI is used to create logos, characters, and scenery for the web, animation,
and print. AI is an extremely versatile program that lets you create graphics that will scale to as big or small
as you can print or project with zero loss to image quality.
Adobe Audition (Au)
Au is a digital audio workstation featuring both a multitrack, nondestructive mix/edit environment and a
destructive-approach waveform editing view. With Au you can record and mix sounds of your own or
gathered
from other sources to create simple or complex compositions. Au lets you sample various sounds, remove
unwanted elements and even score your video.
Adobe Premiere Pro (Pr)
Pr is a powerful time-line based non-linear editing application used by both professionals and amateurs alike.
Featuring high-resolution video editing, audio sample-level editing, and 5.1 surround sound mixing. It has a
robust set of filters for color correction, keying, cropping, and many other effects.
Adobe Media Encoder (Me)
Me lets you create optimized video for any screen size and resolution with the codec and wrapper of your
choosing. As you will learn in this course, different devices and programs require different kinds of
compression
GNU Image Manipulation Program (GIMP)
GIMP is a free software raster graphics editor. It is primarily employed as an image retouching and editing
tool and is freely available in versions tailored for most popular operating systems including Microsoft
Windows, Apple Mac OS X, and GNU/Linux. In addition to detailed image retouching and free-form drawing,
GIMP can accomplish essential image editing tasks such as resizing, editing, and cropping photos,
photomontages combining multiple images, and converting between different image formats. GIMP can also
be used to create basic animated images in the GIF format.
Audacity
Audacity is a free software, cross-platform digital audio editor and recording application. It is available for
Windows, Mac OS X, Linux and BSD. Audacity can also be used for post-processing of all types of audio,
including podcasts by adding effects such as normalization, trimming, and fading in and out. Audacity has
also been used to record and mix entire albums.
iMovie
iMovie is a proprietary video editing software application which allows Mac, iPod Touch 4th generation,
iPhone 4 and iPad 2 users to edit their own home movies. It was originally released byApple in 1999 as a
Mac OS 8 application bundled with the first FireWire-enabled consumer Apple model iMac DV. Since
version 3, iMovie has been a Mac OS X only application bundled in the iLife suite of Macintosh applications.
Windows Movie Maker (WMM)
WMM is a free video editing software package that is provided as part of the Windows XP and Windows
7 operating systems. The most up-to-date version of WMM can be downloaded from Microsoft’s
website at http://explore.live.com/windows-live-movie-maker.
Projects and Assignments
Portfolio Purpose Project
For this project, you will identify the purpose and intended audience for your online portfolio. During this
course you will be applying the skills you learn related to digital media authorship to create a media rich
online portfolio. Your portfolio will live as a web page accessible to your future employers, clients, or other
targeted audience. Each assignment will provide a template for the creation of various digital media assets
that you will customize to suit your individual interests and goals. It is important that you decide upfront
what the purpose of your portfolio site is, and who you would like to view it.
Competencies/concepts explored:
C
ritical thinking
Co
nstructive feedback
C
areer planning
Google Site/Portfolio Assignment
For this project, you will create a simple portfolio page to showcase their coursework. For this
assignment, you will use Google Sites, a free and easy tool for sharing content on the web
.
Competencies/concepts explored:
U
sing templates when creating websites
N
avigation structures
P
ersonal presentation on the web.
Photo Optimization Assignment
You will use some simple techniques to explore how to optimize a photo for distribution over the web.
Competencies/concepts explored:
i
ssues of resolution
i
mage value controls: brightness, contrast, levels
i
mage encoding: compression, image modes, working with layers and channels including
alphas, editing raster imagery.
Competencies/concepts explored:
r
aster vs. vector graphics
i
mage encoding
c
ompression, image modes, working with layers and channels including alphas, editing raster
imagery.
Podcast Project
Create a 30-60 second podcast for your home page that introduces you to your audience, describes your
unique interests, skills, experience, and/or perspective about your chosen subject, and demonstrates
your audio optimization and editing skills.
Competencies/concepts explored: Understanding key concepts behind a time-based medium: narrative
sensibilities, pacing, keeping a specific target audience interested; Technical skills: EQing and
dynamics for voice and music, volume automation, making it easy to listen to. You will be delivering a
30-60 second podcast that is engaging and entertaining.
Co
mpetencies/concepts explored:
D
igital sound encoding
Equalization
Fil
tering noise
M
ulti-track editing
T
ransitions/fades
Audio web standards
A
udio compression
Video Introduction Project
Utilizing both existing video assets you have the rights to as well as original video assets captured for this
assignment, edit video to accompany your podcast. Your video must have a consistent color palette and
general aesthetic, smoothly transition between assets, and be optimized for uninterrupted playback at the
designated video size.
Competencies/concepts explored:
V
ideo codecs/wrappers
v
ideo bit rate
no
n-linear editing
c
omposition
montage
f
iltering and effects
c
olor correction
Final Project
For the final project,you will be uniting all the skills acquired in previous units to create a video that
presents or showcases one or more of your relevant skills. You will create a 2-3 minute composition in
one of the following formats:
1. promotional video for event or organization
2. pitch video for business or entrepreneurial venture
3. music video or short creative film
4. Demo reel
Competencies/concepts explored:
Audio, video, still image integration
Resource Index (weekly assignment)
You are required to post links to a total of 5 outside resources you have found useful for each unit
assignment. You must post at least one new resource by the due listed on the unit overview page. You may
post additional resources for a single week, but you are still required to post a new resource on the
appropriate subject for subsequent weeks. In other words, you cannot simply post 5 resources for one
week and get full credit for the assignment.
Tutorial Quizzes
After most of the online video tutorial for the various applications utilized in this class, you will be asked to
take a short quiz on the course website to evaluate their understanding/retention of the tutorial material.
Competencies/concepts explored: understanding of interface/workflow of each application.
Gra
ding
Item
Points
Projects
Portfolio Purpose
25
Google Site/Portfolio
25
Photo Optimization
50
Week 2
Header/Banner
75
Podcast
100
Video Introduction
100 Week 5
Final Project
195 Week 7
Assignments
Resource Index
25 (5 @ 5 points each)
Exams
Quizzes
105 (7 @ 15 points each)
Grading Scale
Points
Percentage
Letter Grade
686-700
98-100
A+
644-685
92-98
A
630-643 90-92 A-
616-629
88-90
B+
574-617
82-88
B
560-573
80-82
B-
546-559 78-80 C+
490-545
70-78
C
420-489
60-70
D
<420
<60
E
Plagiarism Policy
Though there are few opportunities for cheating in a class that is built to evaluate your ideas and skills,
nevertheless the possibility for plagiarism exists. Plagiarism or intellectual property theft will result in an
immediate loss of all points on the assignment. Plagiarism is defined in ASU’s Student Academic
Integrity Policy. Examples relating to this class:
o Appropriating or copying all or part of an existing work from online or other sources in a
manner not explicitly permitted by the project descriptions.
o C
ollaboration or “splitting” of work with other students in a manner not explicitly permitted by the
project description.
All necessary and appropriate sanctions will be issued to all parties involved with plagiarizing any and all
course work. Plagiarism and any other form of academic dishonesty that is in violation with the Student
Code of Conduct will not be tolerated. For more information, please see the ASU Student Academic
Integrity Policy: http://provost.asu.edu/academicintegrity
Special Accommodations
To request academic accommodations due to a disability, please contact the ASU Disability Resource
Center (http://www.asu.edu/studentaffairs/ed/drc/#
; Phone: (480) 965-1234; TDD: (480) 965-
9000). This is a very important step as accommodations may be difficult to make retroactively. If you have
a letter from their office indicating that you have a disability which requires academic accommodations, in
order to assure that you receive your accommodations in a timely manner, please present this
documentation to the course instructor(s) no later than the end of the first week of the semester so that
your needs can be addressed effectively.
Honors Contract Option
There is an option in this course to do an Honors Contract. According to the Barrett Honors College, Honors
Contract options provide an advanced curriculum for courses offered by colleges other than The Barrett
Honors College. Students may receive honors credit in FMP 294 by receiving the approval of
the instructor to complete an honors option, and by having an individual student-professor contract in place
within the first 4 weeks of the semester. The extra work required to fulfill the contract will be negotiated
with the instructors on a case-by-case basis related to the student’s area(s) of interest.
Technical Support
Please do not contact your instructor with technical questions. Canvas support handles all technical
questions and issues that may arise in this course.
Please contact Canvas support team immediately if you encounter technical issues while completing an
assignment and you are unable to resolve the problem and reset your work.
Technical support is available 24/7 at:
(855) 278-5080
https://lms.asu.edu/contact
W
hen contacting support, please provide:
The full name of this course (ABC 123: Long Name)
The title(s) of any assignment(s) you’re having trouble with
A brief overview of the problem
Step-by-step instructions to reproduce the problem
Syllabus is subject to change, please keep updated through the Announcements area of the course
website.
Please contact your instructors if you have any
questions about this document.